#pragma once
#include "interfaces.h"
class Timer
{
public:
	
	Timer( float StartTime, float EndTime);
	~Timer();

	void SetStartTime(float StartTime){ mStartTime = StartTime; };
	void SetEndTime(float EndTime){ mEndTime = EndTime; };
	void Update(float dt);	
	void RenderTimer(HDC bbDC, int posX, int posY);

private:

	float mStartTime;
	//TODO: float mCurrentTime;
	float mEndTime;
		
	//float mDifference;
};
